One axe, one village
Chop a tree. Carry the logs. Sell them at the mill. Then buy a slightly better axe and do it again — a bit faster, a bit further, with a bit more piling up while you're gone.
No timers pressuring you. No lives to wait for. No punishment for putting it down. Play for four minutes or forty.
Want the detail? The about & guide page covers the upgrade boards, the village, prestige and how it all fits together.
Your corner of the woods
- One screen, no menus to dig through The forest, the mill and the village all sit in the same little valley.
- Boards you walk up to Upgrades live on signs in the world. Stand on the pad and the panel appears.
- Numbers that keep going Coins run from a handful to figures that need their own notation.
Hand-built, low-poly and deliberately calm.
Five things to sink into
- Chop and haul Fell trees in a small hand-built forest and run the logs to the mill. Sharper axe, bigger pack, quicker boots — every upgrade is one you can feel.
- Build a village Spend logs on six trades — a Fishing Dock, a Carpenter's Workshop, a Market Stall, a Stone Quarry, a Hunter's Lodge, and the Amberwood Grove across the river. Each comes with someone who works it, and upgrading a building visibly speeds them up.
- Hire a crew Lumberjacks and sawbots keep chopping while you wander off. They swing your axe and carry your pack, so upgrading yourself upgrades all of them.
- Come back to a full store Your village keeps producing while the app is closed. Return to piles of fish, planks, wares, stone, pelts and amber — and a screen showing exactly what you earned.
- Cloud saves Sign in with Game Center and your progress follows you. New phone, reinstalled app — it's all still there.
Free, and it stays free
No in-app purchases at all. Rewarded video ads are entirely optional and always started by you — they sit on a "watch to skip the wait" button and never interrupt play.
Requires iOS 15 or later. iPhone and iPad. See the privacy policy for what is and isn't collected.